Optional activeOptional colordefault = white, the tint of the light, in RGB format where each component is a floating point value with a range from 0 to 1.
Optional intensitydefault = 16000, light intensity expressed in candels (lumens/m^2 at 1 m distance, or lumens divided by 4*pi)
Optional rangedefault = -1, how far the light travels, expressed in meters. If negative will be computed automatically as pow(intensity, 0.25)
Optional shadowdefault = false, whether the light casts shadows or not.
Optional shadowTexture mask through which shadows are cast to simulate caustics, soft shadows, and light shapes such as light entering from a window.
Optional type
default = true, whether the lightSource is active or not.