Optional
default=(1.0, 1.0, 1.0, 1.0), pixel = color * sample2D(texture, uv)
default=(1/3, 1/3, 1/3, 1/3)
default=[0,0,0,1,1,0,1,0]: starting from bottom-left vertex clock-wise
default=(1.0, 1.0, 1.0, 1.0), pixel = color * sample2D(texture, uv)