Spawns a new portable experience that is detached from the current scene.
Spawned portable experiences can only be controlled by 1) the user (from the UI)
and 2) from the parent scene. If the parent scene gets unloaded i.e. by distance,
once the player re-loads the parent it will inherit the children portable experiences
to gain control over them.
Spawns a new portable experience that is detached from the current scene. Spawned portable experiences can only be controlled by 1) the user (from the UI) and 2) from the parent scene. If the parent scene gets unloaded i.e. by distance, once the player re-loads the parent it will inherit the children portable experiences to gain control over them.