Readonly
componentReadonly
componentReadonly
componentReadonly
schemaEntity that will be used to create the component
Optional
val: PBMeshColliderThe initial value
Add the current component to an entity or replace the content if the entity already has the component
Entity that will be used to create or replace the component
Optional
val: PBMeshColliderThe initial or new value
Delete the current component to an entity, return null if the entity doesn't have the current component.
Entity to delete the component from
This function writes the whole state of the component into a ByteBuffer
Optional
filterEntity: ((entity: Entity) => boolean)Marks the entity as deleted and signals it cannot be used ever again. It must clear the component internal state, produces a synchronization message to remove the component from the entity.
Entity ID that was deleted.
Get the readonly component of the entity (to mutate it, use getMutable instead), throws an error if the entity doesn't have the component.
Entity that will be used to get the component
This function returns an iterable with all the CRDT updates that need to be broadcasted to other actors in the system. After returning, this function clears the internal dirty state. Updates are produced only once.
Get the mutable component of the entity, throw an error if the entity doesn't have the component.
Entity to get the component from
Get the mutable component of the entity, return null if the entity doesn't have the component.
Entity to get the component from
Get the mutable component of the entity. If the entity doesn't have the component, it's created.
Entity to get the component from
Optional
initialValue: PBMeshColliderGet the readonly component of the entity (to mutate it, use getMutable instead), or null if the entity doesn't have the component.
Entity that will be used to try to get the component
Triggers the callback if the entity has changed on the last tick. If the value is undefined, the component was deleted.
Set a box in the MeshCollider component
entity to create or replace the MeshCollider component
Optional
colliderLayers: ColliderLayer | ColliderLayer[]Set a cylinder in the MeshCollider component
entity to create or replace the MeshCollider component
Optional
radiusBottom: numberradius of bottom of cylinder
Optional
radiusTop: numberradius of top of cylinder
Optional
colliderLayers: ColliderLayer | ColliderLayer[]Set a plane in the MeshCollider component
entity to create or replace the MeshCollider component
Optional
colliderLayers: ColliderLayer | ColliderLayer[]Set a sphere in the MeshCollider component
entity to create or replace the MeshCollider component
Optional
colliderLayers: ColliderLayer | ColliderLayer[]This function receives a CRDT update and returns a touple with a "conflict resoluton" message, in case of the sender being updated or null in case of noop/accepted change. The second element of the touple is the modified/changed/deleted value.
Add the current component to an entity, throw an error if the component already exists (use
createOrReplace
instead).