• Creates a new rotation from the given Euler float angles (y, x, z) and stores it in the target quaternion

    Parameters

    • yaw: number

      defines the rotation around Y axis (radians)

    • pitch: number

      defines the rotation around X axis (radians)

    • roll: number

      defines the rotation around Z axis (radians)

    • result: MutableQuaternion

      defines the target quaternion

    Returns void