Gets a new rotation matrix used to rotate an entity so as it looks at the target vector3, from the eye vector3 position, the up vector3 being oriented like "up" self function works in left handed mode
the new matrix
defines the final position of the entity
defines where the entity should look at
defines the up vector for the entity
Gets a new rotation matrix used to rotate an entity so as it looks at the target vector3, from the eye vector3 position, the up vector3 being oriented like "up" self function works in left handed mode
Returns
the new matrix