Sets the given "result" Matrix to a rotation matrix used to rotate an entity so that it looks at the target vector3, from the eye vector3 position, the up vector3 being oriented like "up". self function works in left handed mode
defines the final position of the entity
defines where the entity should look at
defines the up vector for the entity
defines the target matrix
Sets the given "result" Matrix to a rotation matrix used to rotate an entity so that it looks at the target vector3, from the eye vector3 position, the up vector3 being oriented like "up". self function works in left handed mode