• Sets the given vector "result" coordinates with the result of the transformation by the given matrix of the given floats (x, y, z) This method computes tranformed coordinates only, not transformed direction vectors

    Parameters

    • x: number

      define the x coordinate of the source vector

    • y: number

      define the y coordinate of the source vector

    • z: number

      define the z coordinate of the source vector

    • transformation: ReadonlyMatrix

      defines the transformation matrix

    • result: MutableVector3

      defines the Vector3 where to store the result

    Returns void