• Sets the given vector "result" with the result of the normal transformation by the given matrix of the given floats (x, y, z) This methods computes transformed normalized direction vectors only (ie. it does not apply translation)

    Parameters

    • x: number

      define the x coordinate of the source vector

    • y: number

      define the y coordinate of the source vector

    • z: number

      define the z coordinate of the source vector

    • transformation: ReadonlyMatrix

      defines the transformation matrix

    • result: MutableVector3

      defines the Vector3 where to store the result

    Returns void